fp12's Tech blog

C++ / Python / Unreal Engine / Unity...

Recent posts

Target Data Filters in the Gameplay Ability System 10 Aug 2020

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In this blog post, we’ll explore a relatively hidden part of the Gameplay Ability System (GAS): the Target Data Filters.
Basic knowledge of Gameplay Abilities in Blueprint is advised.
Understanding of C++ in Unreal is required.

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Unreal Fest Online | Part 1: Next-Gen & Abilities 22 Jul 2020

Unreal Fest Online

This is the first part of a blog series in which I review sessions from the Unreal Fest Online 2020.
This article focuses on Unreal Engine for Next-Gen Games & Benefits and Pitfalls of Using Gameplay Abilities System.

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Welcome... back! 13 Jul 2020

Welcome back to my blog!

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Building an ingame console (part 1) 17 Nov 2016

Ingame consoles have several usages: game logging, debug, commands…

In yahtr, I was losing some time constantly switching from the game to the System Console so I decided to do something for the long run and build an ingame console! With it I will be able to see my logs directly ingame, and afterwards, execute commands in it.

This post will be separated in 2 parts: how to feed the console and how to display it.

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A simple event system 17 Nov 2016

As I didn’t want my game logic to know about the UI system, I needed a simple way to let the UI know when game things happen.

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Welcome! 16 Nov 2016

Welcome to my blog!

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